﻿using ETModel;
using PF;
using System.Collections.Generic;
using Vector3 = UnityEngine.Vector3;

namespace ETHotfix
{
	[MessageHandler]
	public class M2C_PlayerEnterMapHandler : AMHandler<M2C_PlayerEnterMap>
	{
		protected override void Run(ETModel.Session session, M2C_PlayerEnterMap message)
		{
            GameUnitFactory.LoadUnitsByInfos(message.NewUnits);
		}
	}
}
